Sciweavers

6432 search results - page 14 / 1287
» Classic Mechanism Design
Sort
View
IJAMC
2010
114views more  IJAMC 2010»
13 years 5 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
CHI
2009
ACM
14 years 2 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
SOFTCO
2004
Springer
14 years 23 days ago
Designing Neural Networks Using Gene Expression Programming
Abstract. An artificial neural network with all its elements is a rather complex structure, not easily constructed and/or trained to perform a particular task. Consequently, severa...
Cândida Ferreira
FSE
2005
Springer
153views Cryptology» more  FSE 2005»
14 years 28 days ago
F-FCSR: Design of a New Class of Stream Ciphers
In this paper we present a new class of stream ciphers based on a very simple mechanism. The heart of our method is a Feedback with Carry Shift Registers (FCSR) automaton. This au...
François Arnault, Thierry P. Berger
IJCAI
2007
13 years 8 months ago
Incremental Mechanism Design
Mechanism design has traditionally focused almost exclusively on the design of truthful mechanisms.
Vincent Conitzer, Tuomas Sandholm