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IJAMC
2010

Design issues for Peer-to-Peer Massively Multiplayer Online Games

13 years 10 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from significant technical and commercial drawbacks. This realisation has sparked intensive research interest in adapting MMOGs to Peer-to-Peer (P2P) architectures. This paper articulates a comprehensive set of six design issues to be addressed by P2P MMOGs, namely interest management, game event dissemination, NPC host allocation, game state persistency, cheating mitigation, and incentive mechanisms. Design alternatives for each issue are systematically compared, and their interrelationships discussed. We further evaluate how well representative P2P MMOG architectures fulfil the design criteria.
Lu Fan, Philip W. Trinder, Hamish Taylor
Added 27 Jan 2011
Updated 27 Jan 2011
Type Journal
Year 2010
Where IJAMC
Authors Lu Fan, Philip W. Trinder, Hamish Taylor
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