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» Classifying input for active games
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GW
2003
Springer
310views Biometrics» more  GW 2003»
13 years 12 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
ATAL
2010
Springer
13 years 7 months ago
Robust Bayesian methods for Stackelberg security games
Recent work has applied game-theoretic models to real-world security problems at the Los Angeles International Airport (LAX) and Federal Air Marshals Service (FAMS). The analysis o...
Christopher Kiekintveld, Milind Tambe, Janusz Mare...
ACMACE
2009
ACM
14 years 1 months ago
Running or gaming
We developed Exertainer, a sensor-enabled, interactive running entertainment system to support advanced exercise applications. We designed Exertainer to be used in urban environme...
Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Ch...
ICASSP
2009
IEEE
14 years 1 months ago
Long-time span acoustic activity analysis from far-field sensors in smart homes
Smart homes for the aging population have recently started attracting the attention of the research community. One of the problems of interest is this of monitoring the activities...
Jing Huang, Xiaodan Zhuang, Vit Libal, Gerasimos P...
FDG
2009
ACM
14 years 1 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller