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FDG
2009
ACM

Exertion in networked games

14 years 6 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the players have to be in the same physical location together in order to experience these benefits. To address this issue, an approach is proposed that combines the advantages of exertion interactions, as known from traditional physical games, with the advantages of networked games, such as allowing distributed players to engage and form social bonds over a distance. “Table Tennis for Three” is a prototypal game that allows three players in three geographically distant locations to play a table tennis-like game together with a real ball, table and bat. A critical reflection on the player experience through video analysis resulted in the identification of salient themes. One theme that was identified was the heightened role of the physical, in contrast to the virtual world in which the players act, which aff...
Florian Mueller
Added 28 May 2010
Updated 28 May 2010
Type Conference
Year 2009
Where FDG
Authors Florian Mueller
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