Sciweavers

65 search results - page 9 / 13
» Classifying input for active games
Sort
View
MJ
2011
288views Multimedia» more  MJ 2011»
13 years 1 months ago
Emulation-based transient thermal modeling of 2D/3D systems-on-chip with active cooling
New tendencies envisage 2D/3D Multi-Processor System-On-Chip (MPSoC) as a promising solution for the consumer electronics market. MPSoCs are complex to design, as they must execute...
Pablo Garcia Del Valle, David Atienza
TSMC
2008
167views more  TSMC 2008»
13 years 6 months ago
A Human-Computer Interface Using Symmetry Between Eyes to Detect Gaze Direction
In the cases of paralysis so severe that a person's ability to control movement is limited to the muscles around the eyes, eye movements or blinks are the only way for the per...
John J. Magee, Margrit Betke, James Gips, M. R. Sc...
ISMB
1993
13 years 8 months ago
Protein Classification Using Neural Networks
Wehave recently described a method based on Artificial Neural Networksto cluster protein sequences into families. The network was trained with Kohonen’s unsupervised-learning al...
Edgardo A. Ferrán, Pascual Ferrara, Bernard...
TCSV
2008
211views more  TCSV 2008»
13 years 6 months ago
Audio-Assisted Movie Dialogue Detection
An audio-assisted system is investigated that detects if a movie scene is a dialogue or not. The system is based on actor indicator functions. That is, functions which define if an...
Margarita Kotti, Dimitrios Ververidis, Georgios Ev...
ECOOP
2006
Springer
13 years 10 months ago
Modeling Runtime Behavior in Framework-Based Applications
Abstract. Our research group has analyzed many industrial, frameworkbased applications. In these applications, simple functionality often requires excessive runtime activity. It is...
Nick Mitchell, Gary Sevitsky, Harini Srinivasan