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» Client System for Realistic Broadcasting: A First Prototype
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ECOOP
1994
Springer
13 years 11 months ago
Product Configurations - An Application for Prototype Object Approach
Product configuration management is presented as a practical application for a prototype-based object model. Data model requirements for a configuration system are first introduced...
Hannu Peltonen, Tomi Männistö, Kari Alho...
ICN
2007
Springer
14 years 1 months ago
Beyond Broadcast--A Hybrid Testbed for Mobile TV 2.0 Services
Current market research indicates high future demand for broadcast services such as Mobile TV. While underlying competing bearer technologies are being extensively tested and refi...
Raimund Schatz, Norbert Jordan, Siegfried Wagner
CHI
2008
ACM
14 years 7 months ago
Activity-based prototyping of ubicomp applications for long-lived, everyday human activities
We designed an activity-based prototyping process realized in the ActivityDesigner system that combines the theoretical framework of Activity-Centered Design with traditional iter...
Yang Li, James A. Landay
ACMACE
2004
ACM
14 years 25 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
ICNP
2009
IEEE
13 years 5 months ago
DirCast: A Practical and Efficient Wi-Fi Multicast System
Abstract--IP multicast applications such as live lecture broadcasts are being increasingly used in enterprise and campus networks. In many cases, end hosts access these multicast s...
Ranveer Chandra, Sandeep Karanth, Thomas Moscibrod...