We propose a universal synchronization scheme for distributed audio-video capture on heterogeneous computing devices such as laptops, tablets, PDAs, cellular phones, audio recorde...
The Network Time Protocol (NTP) is widely used to synchronize computer clocks throughout the Internet. Existing NTP clients and servers form a very large distributed system, and y...
—This paper presents a framework for message delivery in real-time multi-player distributed interactive games that use the client-server model. Based on this framework, we propos...
The study of synchronization has received much attention in a variety of applications, ranging from coordinating sensors in wireless networks to models of fireflies flashing in...
In a sensor network the sensors, or nodes, obtain data and have to communicate these data to a central node. Because sensors are battery powered they are highly energy constrained....
Peter Korteweg, Alberto Marchetti-Spaccamela, Leen...