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» Clustering Appearances of 3D Objects
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SI3D
2012
ACM
12 years 6 months ago
An example-based motion synthesis technique for locomotion and object manipulation
We synthesize natural-looking locomotion, reaching and grasping for a virtual character in order to accomplish a wide range of movement and manipulation tasks in real time. Our vi...
Andrew W. Feng, Yuyu Xu, Ari Shapiro
RT
2004
Springer
14 years 4 months ago
Real-time appearance preserving out-of-core rendering with shadows
Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging tas...
Michael Guthe, Pavel Borodin, Ákos Bal&aacu...
CVPR
2011
IEEE
13 years 7 months ago
What Makes a Chair a Chair?
Many object classes are primarily defined by their functions. However, this fact has been left largely unexploited by visual object categorization or detection systems. We propos...
Helmut Grabner, Juergen Gall, Luc VanGool
CVPR
2008
IEEE
15 years 28 days ago
Geo-spatial aerial video processing for scene understanding and object tracking
This paper presents an approach to extracting and using semantic layers from low altitude aerial videos for scene understanding and object tracking. The input video is captured by...
Jiangjian Xiao, Hui Cheng, Feng Han, Harpreet S. S...
SI3D
1995
ACM
14 years 2 months ago
Visual Navigation of Large Environments Using Textured Clusters
A visual navigation system is described which uses texture mapped primitives to represent clusters of objects to maintain high and approximately constant frame rates. In cases whe...
Paulo W. C. Maciel, Peter Shirley