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VR
2003
IEEE
163views Virtual Reality» more  VR 2003»
15 years 8 months ago
Ribbon Networks for Modeling Navigable Paths of Autonomous Agents in Virtual Urban Environments
This paper presents a real-time database modeling complex networks of intersecting roads and walkways in urban virtual environments. The database represents information about the ...
Peter Willemsen, Joseph K. Kearney, Hongling Wang
127
Voted
ICCCN
2007
IEEE
15 years 9 months ago
A SpaceTime Oriented Macroprogramming Paradigm for Push-Pull Hybrid Sensor Networking
This paper proposes a spatio-temporal macroprogramming paradigm for push-pull hybrid wireless sensor networks (WSNs). The proposed paradigm, called SpaceTime Oriented Programming ...
Hiroshi Wada, Pruet Boonma, Junichi Suzuki
114
Voted
INFOCOM
2007
IEEE
15 years 9 months ago
Oblivious Routing with Mobile Fusion Centers over a Sensor Network
— We consider the problem of aggregating data at a mobile fusion center (fusor) (eg. a PDA or a cellular phone) moving within a spatial region over which a wireless sensor networ...
Devavrat Shah, Sanjay Shakkottai
163
Voted
SECON
2010
IEEE
15 years 1 months ago
Distributed Routing, Relay Selection, and Spectrum Allocation in Cognitive and Cooperative Ad Hoc Networks
Throughput maximization is a key challenge in cognitive radio ad hoc networks, where the availability of local spectrum resources may change from time to time and hopby-hop. To ach...
Lei Ding, Tommaso Melodia, Stella N. Batalama, Joh...
150
Voted
NETGAMES
2006
ACM
15 years 9 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn