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NETGAMES
2006
ACM
15 years 11 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
SIGIR
2006
ACM
15 years 11 months ago
User modeling for full-text federated search in peer-to-peer networks
User modeling for information retrieval has mostly been studied to improve the effectiveness of information access in centralized repositories. In this paper we explore user model...
Jie Lu, James P. Callan
ICPR
2010
IEEE
15 years 11 months ago
Social Network Approach to Analysis of Soccer Game
Video understanding has been an active area of research, where many articles have been published on how to detect and track objects in videos, and how to analyze their trajectorie...
Kyoung-Jin Park, Alper Yilmaz
CCGRID
2005
IEEE
15 years 11 months ago
Scaling NFSv4 with parallel file systems
Large grid installations require global access to massive data stores. Parallel file systems give high throughput within a LAN, but cross-site data transfers lack seamless integra...
Dean Hildebrand, Peter Honeyman
137
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CCGRID
2005
IEEE
15 years 11 months ago
Secret sequence comparison on public grid computing resources
Once a new gene has been sequenced, it must be verified whether or not it is similar to previously sequenced genes. In many cases, the organization that sequenced a potentially n...
Ken-ichi Kurata, Hiroshi Nakamura, Vincent Breton