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» Co-Creation System and Human-Computer Interaction
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CHI
2000
ACM
15 years 9 months ago
Alice: lessons learned from building a 3D system for novices
We present lessons learned from developing Alice, a 3D graphics programming environment designed for undergraduates with no 3D graphics or programming experience. Alice is a Windo...
Matthew Conway, Steve Audia, Tommy Burnette, Denni...
CHI
2009
ACM
16 years 5 months ago
A mischief of mice: examining children's performance in single display groupware systems with 1 to 32 mice
Mischief is a system for classroom interaction that allows multiple children to use individual mice and cursors to interact with a single large display [20]. While the system can ...
Neema Moraveji, Kori Inkpen, Ed Cutrell, Ravin Bal...
CHI
2005
ACM
16 years 5 months ago
Improving orchestral conducting systems in public spaces: examining the temporal characteristics and conceptual models of conduc
Designing interactive conducting exhibits for public spaces poses unique challenges, primarily because the conceptual model of conducting music varies amongst users. In a user stu...
Eric Lee, Marius Wolf, Jan Borchers
CHI
2004
ACM
16 years 5 months ago
EyeDraw: a system for drawing pictures with the eyes
This paper describes the development of EyeDraw, a software system that enables children with severe motor impairments to draw pictures by just moving their eyes. EyeDraw will hel...
Anthony J. Hornof, Anna Cavender, Rob Hoselton
CHI
2010
ACM
15 years 10 months ago
vSked: evaluation of a system to support classroom activities for children with autism
Visual schedules—the use of symbols to represent a series of activities or steps—have been successfully used by caregivers to help children with autism to understand, structur...
Sen H. Hirano, Michael T. Yeganyan, Gabriela Marcu...