We present a new architectural style for synchronous groupware that eases the transition from scenario based modeling to component design, and from component design to distributed ...
Abstract. Three tools for acquiring data about people, their behavior, and their use of technology in natural settings are described: (1) a context-aware experience sampling tool, ...
Stephen S. Intille, Emmanuel Munguia Tapia, John R...
Contextual development differs from traditional user interface development in several ways: It focuses on the context of usage and the user population rather than on the technical...
Millions of people in Canada have impairments that result in a loss of function and directly affect their ability to carry out activities of daily living. Many individuals with di...
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...