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ACMACE
2005
ACM
14 years 3 months ago
Achieving fairness in multiplayer network games through automated latency balancing
Over the past few years, the prominence of multiplayer network gaming has increased dramatically in the Internet. The effect of network delay (lag) on multiplayer network gaming h...
Sebastian Zander, Ian Leeder, Grenville J. Armitag...
HAPTICS
2003
IEEE
14 years 3 months ago
The Haptic Probe: Mechanized Haptic Exploration and Automated Modeling
It seems likely that humans build internal models of objects that they explore haptically, and that the complexity of an internal model is not necessarily associated with complex ...
Volkan Patoglu, R. Brent Gillespie
ISWC
2003
IEEE
14 years 3 months ago
Coarse, Inexpensive, Infrared Tracking for Wearable Computing
We present a novel, inexpensive, coarse tracking system that determines a person’s approximate 2D location and 1D head orientation in an indoor environment. While this coarse tr...
Drexel Hallaway, Tobias Höllerer, Steven Fein...
AUTOMOTIVEUI
2009
ACM
14 years 2 months ago
Glancing at personal navigation devices can affect driving: experimental results and design implications
Nowadays, personal navigation devices (PNDs) that provide GPSbased directions are widespread in vehicles. These devices typically display the real-time location of the vehicle on ...
Andrew L. Kun, Tim Paek, Zeljko Medenica, Nemanja ...
ECCV
2008
Springer
14 years 11 months ago
Illumination and Person-Insensitive Head Pose Estimation Using Distance Metric Learning
Head pose estimation is an important task for many face analysis applications, such as face recognition systems and human computer interactions. In this paper we aim to address the...
Xianwang Wang, Xinyu Huang, Jizhou Gao, Ruigang Ya...