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» Co-Evolution in Social Interactions
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ACMACE
2005
ACM
15 years 11 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
CHI
2007
ACM
16 years 6 months ago
Task and social visualization in software development: evaluation of a prototype
As open source development has evolved, differentiation of roles and increased sophistication of collaborative processes has occurred. Recently, we described coordination issues i...
Jason B. Ellis, Shahtab Wahid, Catalina Danis, Wen...
HRI
2006
ACM
15 years 12 months ago
Effects of adaptive robot dialogue on information exchange and social relations
Human-robot interaction could be improved by designing robots that engage in adaptive dialogue with users. An adaptive robot could estimate the information needs of individuals an...
Cristen Torrey, Aaron Powers, Matthew Marge, Susan...
INTERACT
2007
15 years 7 months ago
CodeSaw: A Social Visualization of Distributed Software Development
We present CodeSaw, a social visualization of distributed software development. CodeSaw visualizes a distributed software community from two important and independent perspectives:...
Eric Gilbert, Karrie Karahalios
INTERACT
2003
15 years 7 months ago
Managing one's Social Network: Does Age Make a Difference?
: Keeping in touch with family and friends should be easier now that we have a repertoire of communication tools available to us (e.g. SMS, IM, email, mobile and landline phones). ...
Hilary Smith, Yvonne Rogers, Mark Brady