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SIGCSE
2008
ACM
113views Education» more  SIGCSE 2008»
13 years 9 months ago
Multidisciplinary students and instructors: a second-year games course
Computer games are a multi-billion dollar industry and have become an important part of our private and social lives. It is only natural, then, that the technology used to create ...
Nathan R. Sturtevant, H. James Hoover, Jonathan Sc...
CACM
2000
116views more  CACM 2000»
13 years 9 months ago
Embodied Conversational Interface Agents+
People engage in small talk and conversational storytelling to provide information in engaging ways and to serve interpersonal goals such as building rapport and credibility. Embo...
Justine Cassell
CI
2002
112views more  CI 2002»
13 years 9 months ago
Negotiating the Semantics of Agent Communication Languages
This paper presents a formal framework and outlines a method that autonomous agents can use to negotiate the semantics of their communication language at run-time. Such an ability...
Chris Reed, Timothy J. Norman, Nicholas R. Jenning...
ETS
2000
IEEE
135views Hardware» more  ETS 2000»
13 years 8 months ago
Results of a telecollaborative activity involving geographically disparate preservice teachers
This article discusses a telecollaborative activity that combines many strategies of interest in teacher education (i.e., case-based learning, online discussion, cross-university ...
Kara M. Dawson, Cheryl L. Mason, Philip Molebash
PRESENCE
1998
115views more  PRESENCE 1998»
13 years 8 months ago
Human Factors Issues in Virtual Environments: A Review of the Literature
Virtual environments are envisioned as being systems that will enhance the communication between humans and computers. If virtual systems are to be effective and well received by ...
Kay M. Stanney, Ronald R. Mourant, Robert S. Kenne...