People dynamically structure social interactions and activities at various locations in their environments in specialized types of places such as the office, home, coffee shop, mus...
Quentin Jones, Sukeshini A. Grandhi, Samer Karam, ...
We describe the design and implementation of a socially assistive robot that is able to monitor the performance of a user during a combined mental and physical task, with the purp...
This paper examines the use of an interactive artwork that was designed by members of the research team and exhibited at the Sculpture, Objects and Functional Art (SOFA) Expositio...
Jon Hindmarsh, Christian Heath, Dirk vom Lehn, Jas...
— Using a game-theoretic model combined with the evolutionary model, we investigate the conditions under which the desirable interaction rules will evolve and sustain in various ...
Abstract. Human-Artifact interaction in real world situations is currently an active area of research due to the importance foreseen of the social capabilities of near future robot...