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ACMACE
2005
ACM
14 years 2 months ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
CAISE
2004
Springer
14 years 2 months ago
Agents to foster conscious design and reuse in architecture
In architecture companies, work is very often performed by several individuals. From conceptual design to the construction of a final product, the object passes through many hands,...
Daniel Pinho, Adriana Santarosa Vivacqua, Sé...
ICMI
2010
Springer
189views Biometrics» more  ICMI 2010»
13 years 6 months ago
Gesture and voice prototyping for early evaluations of social acceptability in multimodal interfaces
Interaction techniques that require users to adopt new behaviors mean that designers must take into account social acceptability and user experience otherwise the techniques may b...
Julie Rico, Stephen A. Brewster
HICSS
2002
IEEE
90views Biometrics» more  HICSS 2002»
14 years 1 months ago
Legitimate by Design: Towards Trusted Virtual Community Environments
Legitimacy is a key part of the social requirements specification for a trusted virtual community environment (VCE). If an environment is not seen as legitimate, social conflicts m...
Brian Whitworth, Aldo de Moor
FGCS
2002
153views more  FGCS 2002»
13 years 8 months ago
HARNESS fault tolerant MPI design, usage and performance issues
Initial versions of MPI were designed to work efficiently on multi-processors which had very little job control and thus static process models. Subsequently forcing them to suppor...
Graham E. Fagg, Jack Dongarra