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TOOLS
2000
IEEE
14 years 1 months ago
Design and Implementation of CORBA-Based Subscription Server
The standard CORBA operation invocation model supports synchronous, one-way, and deferred synchronous interactions between clients and servers. However, this model is too restrict...
R. Maheshwari, R. Fatoohi
CN
1999
102views more  CN 1999»
13 years 8 months ago
Annotations for Streaming Video on the Web: System Design and Usage Studies
Streaming video on the World Wide Web is being widely deployed, and workplace training and distance education are key applications. The ability to annotate video on the Web can pr...
David Bargeron, Anoop Gupta, Jonathan Grudin, Eliz...
ROMAN
2007
IEEE
139views Robotics» more  ROMAN 2007»
14 years 3 months ago
Characterising Dimensions of Use for Designing Adaptive Dialogues for Human-Robot Communication
Abstract— In this paper we provide a possible characterisation of user behaviour based on an analysis of a corpus of human-robot communication, collected by using the Wizard-of-O...
Anders Green
INTETAIN
2005
Springer
14 years 2 months ago
Squidball: An Experiment in Large-Scale Motion Capture and Game Design
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
CHI
2009
ACM
14 years 9 months ago
Asynchronous gameplay in pervasive multiplayer mobile games
Hannamari Saarenp?? University of Tampere Kanslerinrinne 1 33014 Tampereen Yliopisto, Finland hannamari.saarenpaa@uta.fi Hannu Korhonen Nokia Research P.O. Box 1000 00045 Nokia Gro...
Hannamari Saarenpää, Hannu Korhonen, Jan...