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CHI
2003
ACM
15 years 11 months ago
Nostalgia: an evocative tangible interface for elderly users
Nostalgia is a prototype which users can use for listening to old news and music from the twentieth century. The design of Nostalgia is an attempt to design an artefact that in a ...
Magnus Nilsson, Sara Johansson, Maria Håkans...
HUC
2000
Springer
15 years 9 months ago
Notable: At the Intersection of Annotations and Handheld Technology
The Notable annotation system enables users to annotate paper documents using handheld devices in a mobile environment. This paper describes the design issues and solutions that a...
Michelle Q. Wang Baldonado, Steve B. Cousins, Jace...
ACMIDC
2008
15 years 7 months ago
Embodying scientific concepts in the physical space of the classroom
Several simulation environments exist that create a place in which students can explore scientific phenomena. In this paper, we propose design guidelines for creating a classroom ...
Peter Malcolm, Tom Moher, Darshan Bhatt, Brian Uph...
GROUP
2003
ACM
15 years 11 months ago
How push-to-talk makes talk less pushy
This paper presents an exploratory study of college-age students using two-way, push-to-talk cellular radios. We describe the observed and reported use of cellular radio by the pa...
Allison Woodruff, Paul M. Aoki
CHI
2008
ACM
15 years 7 months ago
Cross-channel mobile social software: an empirical study
In this paper, we introduce a prototype system designed to support mobile group socializing that has been appropriated for everyday use by 150 users over 18 months. The system sup...
Clint Heyer, Margot Brereton, Stephen Viller