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» Coalgebraic Models for Reactive Systems
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CONCUR
2010
Springer
13 years 9 months ago
Obliging Games
Abstract. Graph games of infinite length provide a natural model for open reactive systems: one player (Eve) represents the controller and the other player (Adam) represents the en...
Krishnendu Chatterjee, Florian Horn, Christof L&ou...
IAJIT
2007
90views more  IAJIT 2007»
13 years 8 months ago
Software Reuse for Mobile Robot Applications Through Analysis Patterns
: Software analysis pattern is an approach of software reuse which provides a way to reuse expertise that can be used across domains at early level of development. Developing softw...
Dayang N. A. Jawawi, Safaai Deris, Rosbi Mamat
ATAL
2010
Springer
13 years 9 months ago
An architecture for modular distributed simulation with agent-based models
Agent-based simulations are an increasingly popular means of exploring and understanding complex social systems. In order to be useful, these simulations must capture a range of a...
David Scerri, Alexis Drogoul, Sarah L. Hickmott, L...
ECOOPW
1994
Springer
14 years 21 days ago
Abstracting Interactions Based on Message Sets
ing Interactions Based on Message Sets Svend Frr 1 and Gul Agha2. 1 Hewlett-Packard Laboratories, 1501 Page Mill Road, Palo Alto, CA 94303 2 University of Illinois, 1304 W. Springf...
Svend Frølund, Gul Agha
TAGT
1998
Springer
243views Graph Theory» more  TAGT 1998»
14 years 24 days ago
Double-Pullback Graph Transitions: A Rule-Based Framework with Incomplete Information
Reactive systems perform their tasks through interaction with their users or with other systems (as parts of a bigger system). An essential requirement for modeling such systems is...
Hartmut Ehrig, Reiko Heckel, Mercè Llabr&ea...