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» Code Generation Methods for Tiling Transformations
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SAC
2009
ACM
14 years 4 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
KDD
1999
ACM
128views Data Mining» more  KDD 1999»
13 years 11 months ago
Towards Automated Synthesis of Data Mining Programs
Code synthesis is routinely used in industry to generate GUIs, form lling applications, and database support code and is even used with COBOL. In this paper we consider the questi...
Wray L. Buntine, Bernd Fischer 0002, Thomas Pressb...
APSEC
2006
IEEE
14 years 1 months ago
Testing of Timer Function Blocks in FBD
Testing for time-related behaviors of PLC software is important and should be performed carefully. We propose a structural testing technique on Function Block Diagram(FBD) network...
Eunkyoung Jee, Seungjae Jeon, Hojung Bang, Sung De...
LCTRTS
2005
Springer
14 years 29 days ago
Probabilistic source-level optimisation of embedded programs
Efficient implementation of DSP applications is critical for many embedded systems. Optimising C compilers for embedded processors largely focus on code generation and instructio...
Björn Franke, Michael F. P. O'Boyle, John Tho...
LCTRTS
2010
Springer
13 years 5 months ago
Translating concurrent action oriented specifications to synchronous guarded actions
Concurrent Action-Oriented Specifications (CAOS) model the behavior of a synchronous hardware circuit as asynchronous guarded at an abstraction level higher than the Register Tran...
Jens Brandt, Klaus Schneider, Sandeep K. Shukla