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CHI
2005
ACM
13 years 10 months ago
Seascape and volcano: visualizing online discussions using timeless motion
Motion is the strongest visual appeal to attention [2], yet it is rarely used in the visualization of large-scale quantitative information. Motion is complex; it can vary across n...
Francis Lam, Judith S. Donath
CRITICAL
2005
13 years 10 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
HCI
2007
13 years 10 months ago
RFID Cards: A New Deal for Elderly Accessibility
Elderly adults face two serious challenges bridging the digital divide. First, many suffer from physical or cognitive disabilities, which inhibit computer use. Second, the “tradi...
Robert Pastel, Charles Wallace, Jesse Heines
AAAI
2006
13 years 10 months ago
On the Difficulty of Modular Reinforcement Learning for Real-World Partial Programming
In recent years there has been a great deal of interest in "modular reinforcement learning" (MRL). Typically, problems are decomposed into concurrent subgoals, allowing ...
Sooraj Bhat, Charles Lee Isbell Jr., Michael Matea...
AAAI
2006
13 years 10 months ago
On Strictly Competitive Multi-Player Games
We embark on an initial study of a new class of strategic (normal-form) games, so-called ranking games, in which the payoff to each agent solely depends on his position in a ranki...
Felix Brandt, Felix A. Fischer, Yoav Shoham