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FIRSTMONDAY
2010
109views more  FIRSTMONDAY 2010»
13 years 7 months ago
Computer Game Mods, Modders, Modding, and the Mod Scene
Computer games have increasingly been the focus of user-led innovations in the form of game mods. This paper examines how different kinds of socio-technical affordances serve to o...
Walt Scacchi
ICRA
2010
IEEE
130views Robotics» more  ICRA 2010»
13 years 7 months ago
Predictive State Representations for grounding human-robot communication
— Allowing robots to communicate naturally with humans is a major goal for social robotics. Most approaches have focused on building high-level probabilistic cognitive models. Ho...
Eric Meisner, Sanmay Das, Volkan Isler, Jeff Trink...
GROUP
2010
ACM
13 years 6 months ago
Everyday favors: a case study of a local online gift exchange system
This paper focuses on online gift exchange in a setting where online and offline interactions are tightly intertwined and most of the exchanges require face-to-face interaction to...
Emmi Suhonen, Airi Lampinen, Coye Cheshire, Judd A...
ICDM
2010
IEEE
208views Data Mining» more  ICDM 2010»
13 years 6 months ago
Bonsai: Growing Interesting Small Trees
Graphs are increasingly used to model a variety of loosely structured data such as biological or social networks and entityrelationships. Given this profusion of large-scale graph ...
Stephan Seufert, Srikanta J. Bedathur, Juliá...
HCI
2009
13 years 6 months ago
Agency Attribution in Human-Computer Interaction
Abstract. Social psychologists have documented that people attribute a humanlike agency to computers. Work in human motor cognition has identified a related effect known as "i...
John E. McEneaney