We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in re...
Zhimin Ren, Ravish Mehra, Jason Coposky, Ming C. L...
Computation in the physical world is restricted by the following spatial locality constraint: In a single unit of time, information can only travel a bounded distance in space. A ...
In this paper we describe a multi-agent simulation called the Human Agent Virtual Environment (or HAVE). HAVE is a test bed to explore agent-environment interaction in multiagent ...
Abstract. We discuss language architecture for the Semantic Web, and in particular different proposals for extending this architecture with a rules component. We argue that an arch...
Ian Horrocks, Bijan Parsia, Peter F. Patel-Schneid...
The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer onli...
Adrian Juan Verdejo, Katrien De Moor, Istvan Ketyk...