Sciweavers

45 search results - page 5 / 9
» Collaborative Learning by Means of Video Games: An Entertain...
Sort
View
IADIS
2004
13 years 8 months ago
Collaborative Task and Communication Protocol Among Pedagogical Agents in Teaching Task
In recent years, there are many educational systems which incorporate the agents such as pedagogical agents and peer agents, as a means to realize the teaching, coaching and suppo...
Ryo Takaoka, Toshio Okamoto
DIS
2009
Springer
13 years 5 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
ACMIDC
2010
13 years 9 months ago
A collaborative approach to the design and evaluation of an interactive learning tool for children with special educational need
We have developed an educational software tool (Aprendiendo) to reinforce the learning process of children with special educational needs. This tool makes use of a variety of inte...
Beatriz López-Mencía, David Dí...
ICPR
2010
IEEE
13 years 11 months ago
Lattice-Based Anomaly Rectification for Sport Video Annotation
Anomaly detection has received much attention within the literature as a means of determining, in an unsupervised manner, whether a learning domain has changed in a fundamental way...
Aftab Khan, David Windridge, Teofilo De Campos
CHI
2008
ACM
14 years 7 months ago
Temporal trajectories in shared interactive narratives
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...
Steve Benford, Gabriella Giannachi