In recent years, there are many educational systems which incorporate the agents such as pedagogical agents and peer agents, as a means to realize the teaching, coaching and suppo...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
We have developed an educational software tool (Aprendiendo) to reinforce the learning process of children with special educational needs. This tool makes use of a variety of inte...
Anomaly detection has received much attention within the literature as a means of determining, in an unsupervised manner, whether a learning domain has changed in a fundamental way...
Temporal trajectories can represent the complex mappings between story time and clock time that are to be found in shared interactive narratives such as computer games and interac...