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HAPTICS
2005
IEEE
14 years 2 months ago
The Design and Evaluation of a Vibrotactile Progress Bar
We present an investigation into the use of Tactons to present progress information. Progress bars are common but must compete for screen space and visual attention with other vis...
Stephen A. Brewster, Alison King
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 1 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
VEE
2010
ACM
229views Virtualization» more  VEE 2010»
14 years 3 months ago
VMKit: a substrate for managed runtime environments
Managed Runtime Environments (MREs), such as the JVM and the CLI, form an attractive environment for program execution, by providing portability and safety, via the use of a bytec...
Nicolas Geoffray, Gaël Thomas, Julia L. Lawal...
CCGRID
2006
IEEE
14 years 2 months ago
Virtual Clusters for Grid Communities
A challenging issue facing Grid communities is that while Grids can provide access to many heterogeneous resources, the resources to which access is provided often do not match th...
Ian T. Foster, Timothy Freeman, Katarzyna Keahey, ...
CVPR
2007
IEEE
14 years 3 months ago
Surveillance in Virtual Reality: System Design and Multi-Camera Control
This paper advocates a Virtual Vision paradigm and demonstrates its usefulness in camera sensor network research. Virtual vision prescribes the use of a visually and behaviorally ...
Faisal Qureshi, Demetri Terzopoulos