Location-based context-aware services for mobile users need to collaborate in disparate networks. Services come and go as the user moves and no central repository is available. Th...
Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical ana...
In order to support interactive high-fidelity prototyping of postWIMP user interactions, we propose a multi-fidelity design method based on a unifying component-based model and su...
Good software architecture is critically important for successful software development. The software architecture can be defined as a set of architectural design decisions. However...
In this paper, we propose a framework for the design of learning activities, which follows the key idea of the “Learning-for-Use” model and adopts characteristics from the exp...
Agoritsa Gogoulou, Evangelia Gouli, Maria Grigoria...