Standard multi-party computation models assume semi-honest behavior, where the majority of participants implement protocols according to specification, an assumption not always pl...
Bradley Malin, Edoardo Airoldi, Samuel Edoho-Eket,...
Code clones are generally considered to be an obstacle to software maintenance. Research has provided evidence that it may not always be practical, feasible, or cost-effective to ...
Online advertising is a rapidly growing, multi-billion dollar industry. It has become a significant element of the Web browsing experience. Ad platforms used for ad selection use ...
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Cancelling or reversing the effect of a former action is a necessity in most interactive systems. The simplest and most frequent form of this facility is the "undo" comma...