Augmented reality applications often rely on a detailed environment model to support features such as annotation and occlusion. Usually, such a model is constructed offline, whic...
This paper describes an augmented reality system that incorporates a real-time dense stereo vision system. Analysis of range and intensity data is used to perform two functions: 1...
Gaile G. Gordon, Mark Billinghurst, Melanie Bell, ...
MonkeyBridge is a collaborative Augmented Reality (AR) game employing autonomous animated agents embodied by lifelike, animated virtual characters and “smart” physical objects...
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
This paper presents a camera tracking system for the spatial stabilization of Augmented Reality (AR) media. Our approach integrates both artificial landmarks (fiducials) and natur...