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» Collaborative gaming in augmented reality
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ISMAR
2005
IEEE
14 years 1 months ago
Evaluation of Mixed-Space Collaboration
Recently Augmented Reality (AR) technology has been used to develop the next generation collaborative interfaces. First results have shown the value of using AR for co-located tas...
Raphael Grasset, Philip Lamb, Mark Billinghurst
ISMAR
2006
IEEE
14 years 1 months ago
Viewpoint stabilization for live collaborative video augmentations
We present a method for stabilizing live video from a moving camera for the purpose of a tele-meeting, in which a participant with an AR view onto a shared canvas collaborates wit...
Taehee Lee 0002, Tobias Höllerer
CHI
2007
ACM
14 years 8 months ago
Exploring augmented live video streams for remote participation
Augmented video streams display information within the context of the physical environment. In contrast to Augmented Reality, they do not require special equipment, they can suppo...
Irma Lindt, Jan Herling, Jan Ohlenburg, Michael Wi...
ACMACE
2008
ACM
13 years 9 months ago
IncreTable, a mixed reality tabletop game experience
IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions ...
Jakob Leitner, Michael Haller, Kyungdahm Yun, Woon...
CHI
2006
ACM
14 years 8 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang