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SIGGRAPH
1995
ACM
14 years 17 days ago
Polygonization of non-manifold implicit surfaces
A method is presented to broaden implicit surface modeling. The implicit surfaces usually employed in computer graphics are two dimensional manifolds because they are defined by r...
Jules Bloomenthal, Keith Ferguson
CW
2005
IEEE
13 years 11 months ago
Using a Floating Origin to Improve Fidelity and Performance of Large, Distributed Virtual Worlds
Large Virtual Worlds (VWs) are increasingly common in the computer graphics areas of simulation, games, geospatial or scientific visualisation. In such VWs, simulated motion of th...
Chris Thorne
PERVASIVE
2010
Springer
13 years 11 months ago
Studying the Use and Utility of an Indoor Location Tracking System for Non-experts
Abstract. Indoor location tracking systems have been a major focus of ubiquitous computing research, and they have much promise to help in collecting objective, real time data for ...
Shwetak N. Patel, Julie A. Kientz, Sidhant Gupta
FPLAY
2008
13 years 10 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
DAGSTUHL
2010
13 years 10 months ago
Streaming Aerial Video Textures
We present a streaming compression algorithm for huge time-varying aerial imagery. New airborne optical sensors are capable of collecting billion-pixel images at multiple frames p...
Christopher S. Co, Mark A. Duchaineau, Kenneth I. ...