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» Color Constancy using 3D Scene Geometry
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CVPR
2007
IEEE
14 years 9 months ago
Layered Depth Panoramas
Representations for interactive photorealistic visualization of scenes range from compact 2D panoramas to dataintensive 4D light fields. In this paper, we propose a technique for ...
Ke Colin Zheng, Sing Bing Kang, Michael F. Cohen, ...
CVPR
2010
IEEE
14 years 1 months ago
3D Curve Sketch: Flexible Curve-Based Stereo Reconstruction and Calibration
Interest point-based multiview 3D reconstruction and calibration methods have been very successful in select applications but are not applicable when an abundance of feature point...
Ricardo Fabbri, Benjamin Kimia
3DPVT
2004
IEEE
175views Visualization» more  3DPVT 2004»
13 years 11 months ago
Scalable and Efficient Coding of 3D Model Extracted from a Video
This paper presents an efficient and scalable coding scheme for transmitting a stream of 3D models extracted from a video. As in classical model-based video coding, the geometry, ...
Raphaèle Balter, Patrick Gioia, Luce Morin,...
CVPR
2010
IEEE
14 years 26 days ago
Exploiting Global Connectivity Constraints for Reconstruction of 3D Line Segments from Images
Given a set of 2D images, we propose a novel approach for the reconstruction of straight 3D line segments that represent the underlying geometry of static 3D objects in the scene....
Arjun Jain, Christian Kurz, Thorsten Thormaehlen, ...
MIRAGE
2009
Springer
14 years 2 months ago
Flash Lighting Space Sampling
Flash light of digital cameras is a very useful way to picture scenes with low quality illumination. Nevertheless, especially low-end cameras integrated flash lights are considere...
Matteo Dellepiane, Marco Callieri, Massimiliano Co...