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» Color Constancy using 3D Scene Geometry
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SI3D
2009
ACM
14 years 2 months ago
Approximating dynamic global illumination in image space
Physically plausible illumination at real-time framerates is often achieved using approximations. One popular example is ambient occlusion (AO), for which very simple and efficie...
Tobias Ritschel, Thorsten Grosch, Hans-Peter Seide...
3DIM
2003
IEEE
13 years 11 months ago
Efficient Reconstruction of Indoor Scenes with Color
In this paper we present an efficient and general approach to computing and integrating 3D distance fields directly from multiple range images. We compute normal and confidence va...
Rui Wang 0003, David P. Luebke
ECCV
1998
Springer
14 years 9 months ago
From Reference Frames to Reference Planes: Multi-View Parallax Geometry and Applications
Abstract. This paper presents a new framework for analyzing the geometry of multiple 3D scene points from multiple uncalibrated images, based on decomposing the projection of these...
Michal Irani, P. Anandan, Daphna Weinshall
IMAGING
2003
13 years 9 months ago
Group Theoretical Invariants in Color Image Processing
Many image formation processes are complex interactions of several sub-processes and the analysis of the resulting images requires often to separate the influence of these sub-pr...
Reiner Lenz, Linh Viet Tran, Thanh Hai Bui
CVPR
2010
IEEE
14 years 4 months ago
Using cloud shadows to infer scene structure and camera calibration
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
Nathan Jacobs, Brian Bies, and Robert Pless