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» Color Constancy using 3D Scene Geometry
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CGF
2002
127views more  CGF 2002»
13 years 7 months ago
Projective Texture Mapping with Full Panorama
Projective texture mapping is used to project a texture map onto scene geometry. It has been used in many applications, since it eliminates the assignment of fixed texture coordin...
Dongho Kim, James K. Hahn
TVCG
2008
104views more  TVCG 2008»
13 years 7 months ago
A Generic Scheme for Progressive Point Cloud Coding
In this paper, we propose a generic point cloud encoder that provides a unified framework for compressing different attributes of point samples corresponding to 3D objects with an ...
Yan Huang, Jingliang Peng, C. C. Jay Kuo, M. Gopi
AR
2006
118views more  AR 2006»
13 years 7 months ago
Epipole-based visual servoing for mobile robots
This paper proposes a visual servoing algorithm for mobile robot navigation based on the epipolar geometry retrieved by object profiles. The main motivation for this approach is th...
Graziano Chesi, Gian Luca Mariottini, Domenico Pra...
MM
2005
ACM
219views Multimedia» more  MM 2005»
14 years 1 months ago
Pervasive views: area exploration and guidance using extended image media
This work achieves full registration of scenes in a large area and creates visual indexes for visualization in a digital city. We explore effective mapping, indexing, and display ...
Jiang Yu Zheng, Xiaolong Wang
3DPVT
2006
IEEE
197views Visualization» more  3DPVT 2006»
13 years 9 months ago
Structured Light Based Reconstruction under Local Spatial Coherence Assumption
3D scanning techniques based on structured light usually achieve robustness against outliers by performing multiple projections to simplify correspondence. However, for cases such...
Hao Li, Raphael Straub, Hartmut Prautzsch