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» Color Constancy using 3D Scene Geometry
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CIS
2008
Springer
14 years 1 months ago
Multiperspective Modeling and Rendering Using General Linear Cameras
We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Jingyi Yu, Yuanyuan Ding, and Leonard McMillan
SI3D
2005
ACM
14 years 1 months ago
Automatic impostor placement for guaranteed frame rates and low memory requirements
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem i...
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, ...
CVPR
2006
IEEE
14 years 9 months ago
Homography from Coplanar Ellipses with Application to Forensic Blood Splatter Reconstruction
Reconstruction of the point source of blood splatter in a crime scene is an important and difficult problem in forensic science. We study the problem of automatically reconstructi...
John Wright, Andrew Wagner, Shankar Rao, Yi Ma
CVPR
2011
IEEE
13 years 2 months ago
Illumination Estimation and Cast Shadow Detection through a Higher-order Graphical Model
In this paper, we propose a novel framework to jointly recover the illumination environment and an estimate of the cast shadows in a scene from a single image, given coarse 3D geo...
Alexandros Panagopoulos, Chaohui Wang, Dimitris Sa...
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
14 years 1 months ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim