We present a General Linear Camera (GLC) model that unifies many previous camera models into a single representation. The GLC model is capable of describing all perspective (pinhol...
Impostors are image-based primitives commonly used to replace complex geometry in order to reduce the rendering time needed for displaying complex scenes. However, a big problem i...
Stefan Jeschke, Michael Wimmer, Heidrun Schumann, ...
Reconstruction of the point source of blood splatter in a crime scene is an important and difficult problem in forensic science. We study the problem of automatically reconstructi...
In this paper, we propose a novel framework to jointly recover the illumination environment and an estimate of the cast shadows in a scene from a single image, given coarse 3D geo...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...