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» Color Constancy using 3D Scene Geometry
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RT
2004
Springer
14 years 1 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
VISUALIZATION
2002
IEEE
14 years 19 days ago
Interactive Spectral Volume Rendering
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
Steven Bergner, Torsten Möller, Mark S. Drew,...
ICPR
2004
IEEE
14 years 8 months ago
Robust Feature Matching Across Widely Separated Color Images
We present a novel method for feature matching across widely separated color images. The proposed approach is robust and can support various correspondence based algorithms e.g. t...
Alexander Kaplan, Ehud Rivlin, Ilan Shimshoni
ECCV
2010
Springer
13 years 8 months ago
Camera Pose Estimation Using Images of Planar Mirror Reflections
The image of a planar mirror reflection (IPMR) can be interpreted as a virtual view of the scene, acquired by a camera with a pose symmetric to the pose of the real camera with res...
Rui Rodrigues, João P. Barreto, Urbano Nune...
CW
2005
IEEE
14 years 1 months ago
Function-based Time-dependent Shape Modeling on the Web
In this paper we propose FVRML—a function-based extension of Virtual Reality Modeling Language which allows for time-dependent shape modeling on the web. Shape’s geometry, 3D ...
Qi Liu, Alexei Sourin