Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
We describe a method for volume rendering using a spectral representation of colour instead of the traditional RGB model. It is shown how to use this framework for a novel explora...
We present a novel method for feature matching across widely separated color images. The proposed approach is robust and can support various correspondence based algorithms e.g. t...
The image of a planar mirror reflection (IPMR) can be interpreted as a virtual view of the scene, acquired by a camera with a pose symmetric to the pose of the real camera with res...
In this paper we propose FVRML—a function-based extension of Virtual Reality Modeling Language which allows for time-dependent shape modeling on the web. Shape’s geometry, 3D ...