Sciweavers

301 search results - page 47 / 61
» Color Constancy using 3D Scene Geometry
Sort
View
130
Voted
ICIP
2008
IEEE
16 years 4 months ago
Geometry-based distributed coding of multi-view omnidirectional images
This paper presents a distributed and occlusion-robust coding scheme for multi-view omnidirectional images, which relies on the geometry of the 3D scene. The Wyner-Ziv coder uses ...
Ivana Tosic, Pascal Frossard
118
Voted
VISUALIZATION
1998
IEEE
15 years 6 months ago
Image-based rendering with occlusions via cubist images
We attack the problem of image-based rendering with occlusions and general camera motions by using distorted multiperspective images; such images provide multiple-viewpoint photom...
Andrew J. Hanson, Eric A. Wernert
CGA
2004
15 years 2 months ago
Flexible Point-Based Rendering on Mobile Devices
Point-based rendering is a compact and efficient means of displaying complex geometry. Our goal is to enable flexible point-based rendering, permitting local image refinement, req...
Florent Duguet, George Drettakis
116
Voted
ECCV
1996
Springer
16 years 4 months ago
Self-Calibration from Image Triplets
Abstract. We describe a method for determining a ne and metric calibration of a camera with unchanging internal parameters undergoing planar motion. It is shown that a ne calibrati...
Martin Armstrong, Andrew Zisserman, Richard I. Har...
102
Voted
ISCC
2008
IEEE
135views Communications» more  ISCC 2008»
15 years 8 months ago
Analysis of compressed depth and image streaming on unreliable networks
This paper explores the issues connected to the transmission of three dimensional scenes over unreliable networks such as the wireless ones. It analyzes the effect of the loss of ...
Pietro Zanuttigh, Andrea Zanella, Guido M. Cortela...