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» Color Constancy using 3D Scene Geometry
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3DPVT
2004
IEEE
149views Visualization» more  3DPVT 2004»
13 years 11 months ago
Fan-Meshes: A Geometric Primitive for Point-Based Description of 3D Models and Scenes
We propose a new data structure, called Fan-Meshes (FM), for reconstructing 3D models and scenes represented by dense scanning point clouds. It is a local piecewise linear approxi...
Xiaotian Yan, Fang Meng, Hongbin Zha
ICMCS
2006
IEEE
147views Multimedia» more  ICMCS 2006»
14 years 1 months ago
Color Data Coding for Three-Dimensional Mesh Models Considering Connectivity and Geometry Information
In this paper, we propose a new predictive coding scheme for color data of three-dimensional (3-D) mesh models. We exploit connectivity and geometry information to improve coding ...
Young-Suk Yoon, Sung-Yeol Kim, Yo-Sung Ho
ICCV
2001
IEEE
14 years 9 months ago
Color Constancy Using KL-Divergence
Color is a useful feature for machine vision tasks. However, its effectiveness is often limited by the fact that the measured pixel values in a scene are influenced by both object...
Charles R. Rosenberg, Martial Hebert, Sebastian Th...
GRAPHITE
2007
ACM
13 years 11 months ago
A shape hierarchy for 3D modelling from video
This paper describes an interactive method for generating a model of a scene from image data. The method uses the camera parameters and point cloud typically generated by structur...
Anton van den Hengel, Anthony R. Dick, Thorsten Th...
AIPR
2007
IEEE
14 years 2 months ago
3D Scene Reconstruction through a Fusion of Passive Video and Lidar Imagery
Geometric structure of a scene can be reconstructed using many methods. In recent years, two prominent approaches have been digital photogrammetric analysis using passive stereo i...
Prudhvi Gurram, Stephen Lach, Eli Saber, Harvey E....