Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
Most vision-based UAV (Unmanned Aerial Vehicle) navigation algorithms extract manmade features such as buildings or roads, which are well structured in urban terrain, using the CC...
Jihwan Woo, Kilho Son, Teng Li, Gwan Sung Kim, In-...
Most multi-camera systems assume a well structured environment to detect and track objects across cameras. Cameras need to be fixed and calibrated, or only objects within a traini...
Alexandre Alahi, Pierre Vandergheynst, Michel Bier...
Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, su...
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...