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SIGGRAPH
2000
ACM
15 years 7 months ago
Surfels: surface elements as rendering primitives
Surface elements (surfels) are a powerful paradigm to efficiently render complex geometric objects at interactive frame rates. Unlike classical surface discretizations, i.e., tri...
Hanspeter Pfister, Matthias Zwicker, Jeroen van Ba...
MVA
2007
211views Computer Vision» more  MVA 2007»
15 years 4 months ago
Vision-based UAV Navigation in Mountain Area
Most vision-based UAV (Unmanned Aerial Vehicle) navigation algorithms extract manmade features such as buildings or roads, which are well structured in urban terrain, using the CC...
Jihwan Woo, Kilho Son, Teng Li, Gwan Sung Kim, In-...
156
Voted
CVIU
2010
429views more  CVIU 2010»
15 years 2 months ago
Cascade of descriptors to detect and track objects across any network of cameras
Most multi-camera systems assume a well structured environment to detect and track objects across cameras. Cameras need to be fixed and calibrated, or only objects within a traini...
Alexandre Alahi, Pierre Vandergheynst, Michel Bier...
113
Voted
VIS
2007
IEEE
144views Visualization» more  VIS 2007»
16 years 3 months ago
Enhancing Depth-Perception with Flexible Volumetric Halos
Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, su...
Stefan Bruckner, M. Eduard Gröller
118
Voted
VIS
2008
IEEE
121views Visualization» more  VIS 2008»
16 years 3 months ago
Direct Volume Editing
In this work we present basic methodology for interactive volume editing on GPUs, and we demonstrate the use of these methods to achieve a number of different effects. We present f...
Kai Bürger, Jens Krüger, Rüdiger Westermann