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VVS
1996
IEEE
202views Visualization» more  VVS 1996»
13 years 11 months ago
Direct Volume Rendering with Shading via Three-Dimensional Textures
A new and easy-to-implement method for direct volume rendering that uses 3D texture maps for acceleration, and incorporates directional lighting, is described. The implementation,...
Allen Van Gelder, Kwansik Kim
DAGM
2007
Springer
14 years 1 months ago
Stochastic Optimization of Multiple Texture Registration Using Mutual Information
Abstract. We consider the problem of simultaneously registering several images to a 3D model. We propose a global approach based on mutual information that extends previous methods...
Ioan Cleju, Dietmar Saupe
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Seamless Montage for Texturing Models
We present an automatic method to recover high-resolution texture over an object by mapping detailed photographs onto its surface. Such high-resolution detail often reveals inaccu...
Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, ...
ICRA
2003
IEEE
131views Robotics» more  ICRA 2003»
14 years 22 days ago
Sky/ground modeling for autonomous MAV flight
Abstract— Recently, we have implemented a computervision based horizon-tracking algorithm for flight stability and autonomy in Micro Air Vehicles (MAVs) [1]. Occasionally, this ...
Sinisa Todorovic, Michael C. Nechyba, Peter G. Ifj...
ICIAR
2009
Springer
14 years 2 months ago
Structured Light Stereoscopic Imaging with Dynamic Pseudo-random Patterns
Abstract. Structured light stereoscopic imaging offers an efficient and affordable solution to 3D modeling of objects. The majority of structured light patterns that have been prop...
Pierre Payeur, Danick Desjardins