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IJVR
2006
166views more  IJVR 2006»
13 years 8 months ago
Multi-screen Tiled Displayed, Parallel Rendering System for a Large Terrain Dataset
Real time terrain rendering plays a very important role in many fields, such of GIS, virtual reality, and military simulations. With the rapid development of PC-level hardware, rec...
Ping Yin, Xiaohong Jiang, Jiaoying Shi, Ran Zhou
JEI
2006
162views more  JEI 2006»
13 years 8 months ago
Markovian segmentation and parameter estimation on graphics hardware
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...
Pierre-Marc Jodoin, Max Mignotte
TOG
2008
125views more  TOG 2008»
13 years 7 months ago
Factoring repeated content within and among images
We reduce transmission bandwidth and memory space for images by factoring their repeated content. A transform map and a condensed epitome are created such that all image blocks ca...
Huamin Wang, Yonatan Wexler, Eyal Ofek, Hugues Hop...
TIP
2002
130views more  TIP 2002»
13 years 7 months ago
Forward-and-backward diffusion processes for adaptive image enhancement and denoising
Signal and image enhancement is considered in the context of a new type of diffusion process that simultaneously enhances, sharpens, and denoises images. The nonlinear diffusion co...
Guy Gilboa, Nir A. Sochen, Yehoshua Y. Zeevi
CGF
2010
111views more  CGF 2010»
13 years 8 months ago
Density-based Outlier Rejection in Monte Carlo Rendering
The problem of noise in Monte-Carlo rendering arising from estimator variance is well-known and well-studied. In this work, we concentrate on identifying individual light paths as...
Christopher DeCoro, Tim Weyrich, Szymon Rusinkiewi...