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» Color rendering indices in global illumination methods
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EGH
2003
Springer
14 years 2 months ago
Photon mapping on programmable graphics hardware
We present a modified photon mapping algorithm capable of running entirely on GPUs. Our implementation uses breadth-first photon tracing to distribute photons using the GPU. The...
Timothy J. Purcell, Craig Donner, Mike Cammarano, ...
CW
2006
IEEE
14 years 3 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
CIARP
2009
Springer
14 years 3 months ago
Finding Images with Similar Lighting Conditions in Large Photo Collections
When we look at images taken from outdoor scenes, much of the information perceived is due to the ligthing conditions. In these scenes, the solar beams interact with the atmosphere...
Mauricio Díaz, Peter F. Sturm
ICPR
2002
IEEE
14 years 10 months ago
Dense Estimation of Surface Reflectance Properties of Objects with Interreflections
In augmented virtuality which virtualizes real objects to construct a mixed reality environment, it is important to estimate object surface reflectance properties to render object...
Takashi Machida, Naokazu Yokoya
VVS
2000
IEEE
121views Visualization» more  VVS 2000»
14 years 1 months ago
Volumetric backprojection
Volumetric energy backprojection captures the effects of myriad physical processes including global illumination and reconstruction. We present a method to perform efficient volu...
Frank Dachille, Klaus Mueller, Arie E. Kaufman