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ICCS
2007
Springer
14 years 4 months ago
Stained Glass Rendering with Smooth Tile Boundary
Abstract. We introduce a new glass tile generation method for simulating Stained Glass using region segmentation algorithm and cubic spline interpolation method. We apply a Mean sh...
Sang Hyun Seo, HoChang Lee, HyunChul Nah, Kyung-hy...
IISWC
2006
IEEE
14 years 4 months ago
Workload Characterization of 3D Games
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
VRST
2006
ACM
14 years 4 months ago
Utilizing jump flooding in image-based soft shadows
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
Guodong Rong, Tiow Seng Tan
ICIP
2005
IEEE
14 years 4 months ago
Using Tsallis entropy into a Bayesian network for CBIR
This paper presents a Bayesian Network model for ContentBased Image Retrieval (CBIR). In the explanation and test of this work, only two images features (semantic evidences) are i...
Paulo S. Rodrigues, Gilson A. Giraldi, Ade A. Arau...
ICIAP
2003
ACM
14 years 3 months ago
Towards automatic 3D reconstruction of urban scenes from low-altitude aerial images
We propose a methodology for reconstructing large– scale architectural scenes from low–altitude aerial images, in an efficient, accurate and fully automatic way. Towards this...
Adriano B. Huguet, Rodrigo L. Carceroni, Arnaldo d...