Abstract. We introduce a new glass tile generation method for simulating Stained Glass using region segmentation algorithm and cubic spline interpolation method. We apply a Mean sh...
Sang Hyun Seo, HoChang Lee, HyunChul Nah, Kyung-hy...
—The rapid pace of change in 3D game technology makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less quantitative info...
Jordi Roca, Victor Moya Del Barrio, Carlos Gonz&aa...
This paper studies the usage of the GPU as a collection of groups of related processing units, where each group communicates in some way to complete a computation efficiently and...
This paper presents a Bayesian Network model for ContentBased Image Retrieval (CBIR). In the explanation and test of this work, only two images features (semantic evidences) are i...
Paulo S. Rodrigues, Gilson A. Giraldi, Ade A. Arau...
We propose a methodology for reconstructing large– scale architectural scenes from low–altitude aerial images, in an efficient, accurate and fully automatic way. Towards this...
Adriano B. Huguet, Rodrigo L. Carceroni, Arnaldo d...