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VR
2008
IEEE
188views Virtual Reality» more  VR 2008»
14 years 2 months ago
A Universal Virtual Locomotion System: Supporting Generic Redirected Walking and Dynamic Passive Haptics within Legacy 3D Graphi
In this paper we introduce a virtual locomotion system that allows navigation within any large-scale virtual environment (VE) by real walking. In contrast to [5] we have developed...
Frank Steinicke, Timo Ropinski, Gerd Bruder, Klaus...
ICRA
2007
IEEE
165views Robotics» more  ICRA 2007»
14 years 2 months ago
Adaptive Sampling for Estimating a Scalar Field using a Robotic Boat and a Sensor Network
Abstract— This paper introduces an adaptive sampling algorithm for a mobile sensor network to estimate a scalar field. The sensor network consists of static nodes and one mobile...
Bin Zhang, Gaurav S. Sukhatme
EGH
2007
Springer
14 years 2 months ago
Programmable shaders for deformation rendering
In this paper, we present a method for rendering deformations as part of the programmable shader pipeline of contemporary Graphical Processing Units. In our method, we allow gener...
Carlos D. Correa, Deborah Silver
FIMH
2007
Springer
14 years 2 months ago
Simulation of 3D Ultrasound with a Realistic Electro-mechanical Model of the Heart
This paper presents a first set of experiments to integrate a realistic electro-mechanical model of a beating heart into simulated real-time three-dimensional (RT3D) ultrasound da...
Qi Duan, Philippe Moireau, Elsa D. Angelini, Domin...
SCIA
2007
Springer
119views Image Analysis» more  SCIA 2007»
14 years 2 months ago
Watertight Multi-view Reconstruction Based on Volumetric Graph-Cuts
This paper proposes a fast 3D reconstruction approach for efficiently generating watertight 3D models from multiple short baseline views. Our method is based on the combination of...
Mario Sormann, Christopher Zach, Joachim Bauer, Ko...