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» Combining Cues: Shape from Shading and Texture
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CGF
2010
105views more  CGF 2010»
13 years 7 months ago
Visibility Editing For All-Frequency Shadow Design
We present an approach for editing shadows in all-frequency lighting environments. To support artistic control, we propose to decouple shadowing from lighting and focus on providi...
Juraj Obert, Fabio Pellacini, Sumanta N. Pattanaik
APGV
2005
ACM
146views Visualization» more  APGV 2005»
14 years 29 days ago
A similarity-based approach to perceptual feature validation
Which object properties matter most in human perception may well vary according to sensory modality, an important consideration for the design of multimodal interfaces. In this st...
Theresa Cooke, Florian Steinke, Christian Wallrave...
CVPR
2009
IEEE
1037views Computer Vision» more  CVPR 2009»
15 years 2 months ago
Piecewise Planar City 3D Modeling from Street View Panoramic Sequences
City environments often lack textured areas, contain repetitive structures, strong lighting changes and therefore are very difficult for standard 3D modeling pipelines. We prese...
Branislav Micusík, Jana Kosecka
ECCV
2002
Springer
14 years 9 months ago
Class-Specific, Top-Down Segmentation
In this paper we present a novel class-based segmentation method, which is guided by a stored representation of the shape of objects within a general class (such as horse images). ...
Eran Borenstein, Shimon Ullman
IV
2000
IEEE
123views Visualization» more  IV 2000»
13 years 11 months ago
Content-Based Image Visualization
The proliferation of content-based image retrieval techniques has highlighted the need to understand the relationship between image clustering based on low-Ievel imagefeatures and...
Chaomei Chen, George Gagaudakis, Paul L. Rosin