This paper describes a computational approach to style conversion of cartoon animation. Our system works in two stages: the internal color shading phase, in which characters paint...
This paper restates the shape from shading problem regarding both surface modeling and optimization. We combine the use of a B-spline as 3D model for the scene surface and the use...
In this paper we present an interactive texture-based technique for visualizing three-dimensional vector fields. The goal of the algorithm is to provide a general volume renderin...
In this paper a novel framework for three-dimensional surface reconstruction by self-consistent fusion of shading and shadow features is presented. Based on the analysis of at lea...
This paper introduces feature-based textures, a new image representation that combines features and samples for high-quality texture mapping. Features identify boundaries within a...