Sciweavers

877 search results - page 33 / 176
» Combining Intelligent Agents and Animation
Sort
View
AIEDU
2005
135views more  AIEDU 2005»
13 years 9 months ago
Simulating Instructional Roles through Pedagogical Agents
This paper describes the design and empirical validation of three distinct pedagogical agent roles (Expert, Motivator, and Mentor) for college students within the MIMIC (Multiple I...
Amy L. Baylor, Yanghee Kim

Publication
162views
14 years 1 months ago
Relations between Facial Display, Eye Gaze and Head Tilt: Dominance Perception Variations of Virtual Agents
In this paper, we focus on facial displays, eye gaze and head tilts to express social dominance. In particular, we are interested in the interaction of different non-verbal cues. W...
Nikolaus Bee, Stefan Franke and Elisabeth André
AAAI
2008
14 years 3 days ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
AAAI
2006
13 years 11 months ago
Multi-Resolution Learning for Knowledge Transfer
Related objects may look similar at low-resolutions; differences begin to emerge naturally as the resolution is increased. By learning across multiple resolutions of input, knowle...
Eric Eaton
ECAL
2005
Springer
14 years 3 months ago
All Else Being Equal Be Empowered
The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the anim...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...