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AIED
2005
Springer
14 years 28 days ago
Serious Games for Language Learning: How Much Game, How Much AI?
Modern computer games show potential not just for engaging and entertaining users, but also in promoting learning. Game designers employ a range of techniques to promote long-term ...
W. Lewis Johnson, Hannes Högni Vilhjál...
TMI
2002
248views more  TMI 2002»
13 years 7 months ago
Adaptive Elastic Segmentation of Brain MRI via Shape Model Guided Evolutionary Programming
This paper presents a fully automated segmentation method for medical images. The goal is to localize and parameterize a variety of types of structure in these images for subsequen...
Alain Pitiot, Arthur W. Toga, Paul M. Thompson
ICRA
1999
IEEE
97views Robotics» more  ICRA 1999»
13 years 11 months ago
Clustering of Qualitative Contact States for a Transmission Assembly
Current manufacturing methods for robotic-controlled assembly rely on accurate positioning to ensure task completion, often through the use of special xtures and precise calibrati...
Marjorie Skubic, Benjamin Forrester, Brent Nowak
LCTRTS
2000
Springer
13 years 11 months ago
Approximation of Worst-Case Execution Time for Preemptive Multitasking Systems
The control system of many complex mechatronic products requires for each task the Worst Case Execution Time (WCET), which is needed for the scheduler's admission tests and su...
Matteo Corti, Roberto Brega, Thomas R. Gross
RTSS
2007
IEEE
14 years 1 months ago
Adapting Futures: Scalability for Real-World Computing
Creating robust real-time embedded software is critical in combining the physical world with computing, such as in consumer electronics or robotics. One challenge is the complexit...
Johannes Helander, Risto Serg, Margus Veanes, Prit...