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CSE
2009
IEEE
13 years 11 months ago
Churn Prediction in MMORPGs: A Social Influence Based Approach
Massively Multiplayer Online Role Playing Games (MMORPGs) are computer based games in which players interact with one another in the virtual world. Worldwide revenues for MMORPGs h...
Jaya Kawale, Aditya Pal, Jaideep Srivastava
ABIALS
2008
Springer
13 years 9 months ago
Anticipatory Learning Classifier Systems and Factored Reinforcement Learning
Factored Reinforcement Learning (frl) is a new technique to solve Factored Markov Decision Problems (fmdps) when the structure of the problem is not known in advance. Like Anticipa...
Olivier Sigaud, Martin V. Butz, Olga Kozlova, Chri...
CGF
2007
157views more  CGF 2007»
13 years 7 months ago
Mesh Segmentation via Spectral Embedding and Contour Analysis
We propose a mesh segmentation algorithm via recursive bisection where at each step, a sub-mesh embedded in 3D is first spectrally projected into the plane and then a contour is ...
Rong Liu, Hao Zhang 0002
SIGECOM
2006
ACM
143views ECommerce» more  SIGECOM 2006»
14 years 1 months ago
The computational complexity of nash equilibria in concisely represented games
Games may be represented in many different ways, and different representations of games affect the complexity of problems associated with games, such as finding a Nash equilib...
Grant Schoenebeck, Salil P. Vadhan
SSD
1993
Springer
152views Database» more  SSD 1993»
13 years 11 months ago
Realms: A Foundation for Spatial Data Types in Database Systems
: Spatial data types or algebras for database systems should (i) be fully general (which means, closed under set operations, hence e.g. a region value can be a set of polygons with...
Ralf Hartmut Güting, Markus Schneider