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» Combining programs and state machines
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CIG
2005
IEEE
14 years 2 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
ITCC
2002
IEEE
14 years 1 months ago
FSM Implementation in Embedded Memory Blocks of Programmable Logic Devices Using Functional Decomposition
: Since modern programmable devices contain embedded memory blocks, there exists a possibility to implement Finite State Machines (FSM) using such blocks. The size of the memory av...
Henry Selvaraj, Mariusz Rawski, Tadeusz Luba
SIGCSE
1999
ACM
145views Education» more  SIGCSE 1999»
14 years 1 months ago
Using JFLAP to interact with theorems in automata theory
An automata theory course can be taught in an interactive, hands-on manner using a computer. At Duke we have been using the software tool JFLAP to provide interaction and feedback...
Eric Gramond, Susan H. Rodger
MA
2000
Springer
116views Communications» more  MA 2000»
14 years 10 days ago
Strong Mobility and Fine-Grained Resource Control in NOMADS
NOMADS is a Java-based agent system that supports strong mobility (i.e., the ability to capture and transfer the full execution state of migrating agents) and safe agent execution ...
Niranjan Suri, Jeffrey M. Bradshaw, Maggie R. Bree...
ICS
1995
Tsinghua U.
14 years 10 days ago
Optimum Modulo Schedules for Minimum Register Requirements
Modulo scheduling is an e cient technique for exploiting instruction level parallelism in a variety of loops, resulting in high performance code but increased register requirement...
Alexandre E. Eichenberger, Edward S. Davidson, San...